Arnaud Lonys
Arnaud Lonys
3D Character Artist at Streamline Studios
Kuala Lumpur, Malaysia

I am a 3D character Artist working on multiple AAA games.

Shipped titles that I worked on are:
- Street fighter V
- Street fighter V Arcade edition
- Monster of the Deep: Final Fantasy XV

Other AAA projects that I worked on are still under NDA.

SKILLS:
- High Poly and Low Poly modeling
- Extensive experience with Characters, Environments and Props assets creation
- High Definition Texture Painting with programs such as Substance painter and Mari
- Clean Topology and Re-topology (Maya, 3ds Max, 3DCoat, Zbrush)
- Clean and organized UV layout
- Good knowledge about Drawing, Painting and sculpting
- Solid Anatomy knowledge
- Good eye for shape, perspective, lights, materials, and colors.
- Good knowledge of Unreal Engine
- Strong communication skills
- Passion for games and movies

Resume PDF

Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingUV MappingRetopologyDrawingHigh-poly ModelingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Photoshop
Photoshop
Keyshot
Keyshot
ZBrush
ZBrush
Cinema 4D
Cinema 4D
Maya
Maya
Nuke
Nuke
After Effects
After Effects
Unity
Unity
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
3ds Max
3ds Max

Productions

  • Arcade
    • Video Game
      Street Fighter V Arcade Edition
    • Year
      2018
    • Role
      3D Character artist
    • Company
      Streamline Studios, Capcom
  • Sf5logo
    • Video Game
      Street Fighter V
    • Year
      2017
    • Role
      3D Character artist
    • Company
      Streamline Studios, Capcom
  • Maxresdefault
    • Video Game
      Monster of the Deep: Final Fantasy XV
    • Year
      2017
    • Role
      3D character artist
    • Company
      Streamline Studios, Square Enix

Experience

  • 3D character artist at Streamline Studios
    Kuala Lumpur
    January 2017 - Present

    I work as a 3D character artist on multiple AAA games.

    Some shipped titles that I worked on are:

    - Street fighter V

    - Street fighter V Arcade edition

    - Monster of the Deep: Final Fantasy XV

    The other AAA projects that I worked on are still under NDA.

    I am responsible for the creation of 3D Characters, but I also had the opportunity to work on some environment pieces.

    Some of my duties and responsibilities include:

    - Continually refine personal artistic abilities and knowledge of new software packages and in-house tools

    - Works efficiently within technical constraints of a production while generating high-quality artwork that matches or exceeds standards

    - Keen understanding of the human form/anatomy and structure/silhouette in respect to modelling

    - Detail oriented in creating and manipulating texture maps; and excellent understanding of the value of UV spaces.

    - Experience in a multitude of 3D art content production including: modeling, texture mapping, highpoly to lowpoly workflow, lighting and rendering

    - Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.

    - Ability to work in different styles and interpret 2D art direction

  • 3D character artist at Freelance
    February 2016 - December 2016

    Worked on various projects as a freelancer ranging from 3D character work to architectural visualization.

  • 3D concept artist at Luc petit Création
    Brussels
    October 2015 - February 2016

    I was responsible for the visual development of several shows at luc Petit Création.

    I had to concept, 3D model, rig and animate characters as well as integrate them in engine.

    I also had to solve complex environment scenes so that they would work in real live shows.

    This would involve concepting, 3D model and animate the scene as well as 3D matte painting for projection mapping.

    I had the opportunity to learn about 3D printing as I had to 3D print the scenes for presentation.

  • Storyboard artist at Brand Art Media
    Brussels
    July 2014 - August 2014

    Was responsible for creating a storyboard for a car commercial.